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Hi Molly! Thank you. Glad to meet a fellow designer/artist. The only advice I can give is what has made a difference for me in my studies. I'll include them for you in hopes that some of it may be useful.
- If you don't already, keep a sketchbook with you at all possible times
- I myself don't do this often enough, and I'm frequently sorry when I see something I want to record and can't.
- Surround yourself with artistic inspiration, both from your own imagination and from what you find in the world around you, and sketch it down
- This will help keep you motivated and inspired. There's nothing worse than loosing your artistic mojo. It's like loosing your super powers. You feel useless.
- Label and date all your sketches, include details when you can, and jot down Why you liked the image or resource you found
- You'll never remember all the details of each sketch when you look back at just random sketches. So, jot down a) when you drew it, b) where you found it, c) the original artist/designer if not yourself, d) why you liked it, and e) how you might implement the imagery or ideas into your own work. Additional details can include anything you find interesting about the art, or situation you were in when it happened. It's really fascinating to re-read all the details.
- Make yourself known through your work, and make your artistic identity accessible to others
- If you want to benefit from the artistic community, you have to contribute to it. The easiest and most effective way to do this is to make your work accessible to others. You can be formal or informal about it. You can ask a peer to critique your work to help generate questions, comments and advice. Utilizing all your potential canvases is another way to put yourself out there. Draw on your note/sketchbook cover. Draw on your jeans. Create a deviantART account. Create a web-folio. Let others see what you are working on. Put your homework projects out where your peers can see them in progress. Above all, don't be shy or reclusive about your work.
- Establish a responsible and committed work ethic - it’s your education after all
- Don’t be a flake. I’ve already developed a reputation of being a flake. Trust me, it’s not good. Bad habits speak louder than good results. Don’t work hard to just produce good Products. Work on being a good Process person. If you say you’re going to do something, do it. Turn your homework in on time. Be in class on time. Take responsibility for your own education. Don’t wait for prompts to begin a project. Above all, don’t become known as the kid who (although, may be very talented) can’t be counted on. With accountability comes respect. This actually makes it easier for others to work with you (collaboratively), and helps your artwork speak for itself. (I’m working on this too.)
- If you receive a useful critique about a project you’ve done, and you agree with the opinions, follow it through in your work, then seek that person out to discuss the work further
- Meaning, put the advice into action by actually making the proposed changes in the art piece - preferably asap - and check back with the advisor to show the changes and receive further advice. (Do this Only if you agree with the advice that was given, and Want to change your work to improve it!) This will serve several purposes: 1) it shows good faith that you can take criticism, 2) that you respect your peers, teachers, and artistic elders, 3) you are willing to take chances to grow as an artist, 4) you are dedicated to improving your own work, 5) you take responsibility for your own progress, and 6) you are a collaborative member of the community. You’ll be more likely to continue receiving helpful critiques when you have proven that you listen to them. (If you can’t bear the risk of “ruining” the work that you’ve done, you can always secure some tracing paper over the original work, and draw out the changes on top of it to illustrate them. As long as you have something to show and discuss with the person or teacher, you will accomplish the goals above.)
- Be generous with your knowledge
- If someone wants to know how to do something, and you know how, show them. Establish an “open source” policy when it comes to your skills and techniques. After all, someone was generous with you and that’s how you learned it in the first place. Don’t be a doormat, but be as supportive as you can.
- Remember that your reputation as an artist begins at school
- The kids you go to school with will be the adults you work with someday. Graphic design is a very narrow field. People in this field all seem to know each other. And “word of mouth” is taken as prophecy. If you have a bad rep at school you can be sure it will follow you. I’ve already seen this happen. So remember, someday, the kid you sat next to in class will be in a position to recommend you for a job. Be recommended.
- Be yourself
- This is self-explanatory, but it’s also an extension of the previous list item. Don’t try to be someone you’re not. That way lies madness and failure. It will only trip you up, and you’ll end up coming off as unsure of yourself. You set yourself up to fail when you try to take on someone else’s personality traits, artistic style, ideas or methods. Be your own artist. Be your own person. (And please forgive the next corny statement...) Be your own role-model.
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